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	Jago van den Akker|Mediamatic on Thu,  2 Mar 2006 22:33:14 +0100 (CET)
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        [Nettime-nl] First Mediamatic Machinima workshop. 14 | 15 | 16 | 17	March *reduced price!*
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- To: nettime-nl@nettime.org
 
- Subject: [Nettime-nl] First Mediamatic Machinima workshop. 14 | 15 | 16 | 17	March *reduced price!*
 
- From: Jago van den Akker|Mediamatic <jago@mediamatic.net>
 
- Date: Thu, 2 Mar 2006 09:53:45 -0800
 
First Mediamatic Machinima workshop
14 | 15 | 16 | 17 March 2006 @ Mediamatic, Amsterdam
Machinima is making film in the 3D space of a computer game. By  
treating the game’s point of view as a camera, the gamespace becomes  
the set, the game characters turn into film actors, and the gamer  
gets to be a director.
During this 4-day workshop participants create their own Machinima  
movie under the guidance of inspired game developers and award- 
winning machinimamakers like:
Mark Meadows (US): Artist, 3D animator and game developer who  
produced 3D animation and interactive design works for companies  
like  Lucasfilm, Sony Pictures, and Microsoft.
Friedrich Kirschner (Germany): Prizewinning machinimamaker (at the  
2005 Machinima Film Festival), editor for Machinimag, and teammember  
of the Ars Electronica Center.
Daniël van Gils (NL): Creative programmer who has built several  
interactive installations, and teaches Game Design and Machinima at  
the Design Academy in Breda.
Jonas Hielscher (Germany): Interactive / educative media designer,  
and co-founder z25.org.
They will take you through all the main technical, creative and  
cultural aspects of making Machinima. More info about this workshop  
can be found on http://www.mediamatic.net/machinima. Registration is  
possible online. Mail any question you might have to  
workshops@mediamatic.nl or call Klaas Kuitenbrouwer: +31 20 6389901.
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